#ifndef TEXTURECUBEMAPLOADER_H
#define TEXTURECUBEMAPLOADER_H

#include "bga/system/Loader.h"

#include "bga/graphics/TextureCubeMap.h"

/*!
 * \namespace bga
 *
 */
namespace bga
{

class BOARD_HELL_ENGINE TextureCubeMapLoader : public Loader<TextureCubeMap>
{

    virtual TextureCubeMap* load(File& file);

};

}

#endif // TEXTURECUBEMAPLOADER_H

